

Sets the corruption of the country to the given amount.ĭelete local crash dumps older than X days. How often does the combat view give a random sound? 0-50 Note: Works also for settled provinces and keeps any previous owner's core.įixes combat dice to a number you specify. The province retains its original culture and religion. Toggles debug display of normals/bounding boxes/collisionĬolonizes and cores an unsettled province (and gets some prestige). The religions have the following identifier:Īdds church power to the player ( Protestant, Anglican, Hussite and Jewish religion) If only a province id is specified the religion of the province is changed to the state religion of the current country If no province id or tag is specified, the state religion of the current country is changed. Default is 5000 ducats.Ĭreate or upgrade/downgrade a center of trade.Ĭhange religion of a province or country. Get diplomatic power (default value: 999)Īdds ducats to the treasury. Sets army professionalism for the target country (default value: 100)Īdds army tradition to the target country (default value: 50)Īsserts trigger (otherwise causes test failure)Ĭhange ownership, core, set culture and religionĪdd to a country's authority ( Inti religion)īalance data dumped to game.log, with regions (development,number of provinces) and countries (tax, manpower, development, number of forts). Print invalid AI command counts to ai.logĪnnexes the specified tag without adding cores Makes ai reevaluate all region assignments Note: the commands always prints the information for the current country. Sets the age of the game: 0 is Age of Discovery,1 is Age of Reformation,2 is Age of Absolutism and 3 is Age of Revolution.Įnables/Disables AI for all nations or a specific tag Get administrative power (default value: 999) The estates have the following identifier:Īdd_republican_tradition


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